QMy application animates moving geometries. Recently, I'm seeing a lot of
screen flicker, and faces of geometries which should be behind other faces are
showing through. What gives?
QSounds like you may have doubleBuffering turned off. Turn it on by calling
Q3DrawContext_SetDoubleBufferState.
It could also be a result of having excessively large difference between Hither
and Yon. Experiment with greater hither values and smaller yon values to see if
the bleed-through goes away.
See Also
- Page 12-8 of 3D Graphics Programming withQuickDraw 3D
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